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Conference_programme: 20.4 - Soundscape in Standarization



Lecture: Full Scale Simulations of Soundscapes

Author(s): Siebein Gary, Paek Hyun, Roa Marylin, Miller Jennifer, Siebein, Jr. Gary, Siebein Keely, Vetterick Matthew

Summary:
Full-scale simulations of soundscapes in actual neighborhoods offer the possibility for people living in a community to experience and evaluate the soundscape while going about their normal daily routines. The current soundscape exists as a real, base line condition. Computer models are used to determine the time, sound level and frequency spectrum of proposed changes to the soundscape. Sound recordings of the actual events that will occur in the proposed soundscape are made at an existing location with a similar activity or during mock-ups of the activity. Loudspeaker arrays are set up in the community to propagate the sounds from the area where the sound sources are located to the areas where receivers are located. The sound levels and frequency spectrum from the computer models are used to calibrate the playback levels and equalization. Juries of listeners are assembled from the community at large or from representative stakeholder groups to evaluate the existing and proposed soundscapes. A case study describes the simulation of a proposed central plant adjacent to a quiet residential neighborhood by a jury comprised of various stakeholders. The evaluation included focus group discussions and interviews with information exchanged among the jury in narrative form.

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Corresponding author

Name: Mr Gary Siebein

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Country: United States